


Zombies shouldn't randomly spawn in courts when using "culture = random" in events anymore. All Vassals and Courtiers of the Zombies should "zombify" pretty quick now. Added a small religion modifier to Zombies to make them a little tougher (they now have defensive attrition). Added a new event that will spawn a small number of troops for the Zombies each time they successfully siege a holding. Zombies no longer sit around in Africa after taking their first Kingdom. Copied English localization to other languages so Germans, French, and Spanish players can somewhat use this mod. Added an event to make all zombies part of the Abyssal faith Added an event to turn anyone with the zombie culture into an actual zombie Added an event to try to keep the Horde combined Added event to make sure zombies don't become incapable, depressed, or infirm since they'll stay that way forever Added events to take care of religious head zombies Zombies no longer use Christian flags on their conquered lands, they use random COAs like African pagans do Changed zombie religion icon to generic pagan heresy since nothing else uses it anyway, fits better than Christian Removed all unused graphics and definitions from the mod Only independent zombies, and zombie king vassals will now start wars Zombies will no longer choose to fight other zombies instead of the living Zombies are bit less aggressive, giving the living a (minute!) chance to fight back They are directed graphs whose nodes are states and whose arcs are labeled by one or more symbols from some alphabet Σ.


The game of minecraft becomes very easy when you have an access to a tool which helps you to know the amount of damage that you have been able to inflict on the mobs which are in your world.
